LightWave 3D 5.5: Kinematics & Contortions [VHS] Review
LightWave 3D 5.5: Kinematics & Contortions [VHS] Overview
Discover inverse kinematic techniques for hierarchical object animation. Use bones to create a skeletal structure for bending and twisting objects. Apply displacement maps and effectors to animate object shapes.
This instructional video, taught by Ace Miles, provides techniques for adding flexibility, character and realism to your animation.
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