แสดงบทความที่มีป้ายกำกับ Techniques แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Techniques แสดงบทความทั้งหมด

วันศุกร์ที่ 22 เมษายน พ.ศ. 2554

LightWave 3D 6 : 201 Basic Modeling Techniques - Class on Demand Video Training Tutorial VHS [VHS]

LightWave 3D 6 : 201 Basic Modeling Techniques - Class on Demand Video Training Tutorial VHS [VHS] Review






LightWave 3D 6 : 201 Basic Modeling Techniques - Class on Demand Video Training Tutorial VHS [VHS] Overview


LIGHTWAVE 6 TRAINING VIDEOS

Here's how it works:

100 Series - Introductory Tapes
200 Series - Intermediate Information and Tutorials
300 Series - Character Animation Tapes
400 Series - Special Effects (Tape 401 Shipping NOW!!!)
500 Series - TBA

As the number in each series progresses, the subjects become more advanced, and more is assumed of the viewer. Each series is slightly more advanced than the previous, the 100 series being the most basic.

Basic Modeling Techniques- Tape 201

Image Mapping
Bump Mapping
Specularity Mapping
Making Grass
Displacement Mapping
Backdrops
Simple Camera Motions
Basic Keyframes


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วันพุธที่ 23 กุมภาพันธ์ พ.ศ. 2554

Houdini 101: Interface and Workflow: Procedural 3D Techniques

Houdini 101: Interface and Workflow: Procedural 3D Techniques Review






Houdini 101: Interface and Workflow: Procedural 3D Techniques Overview


Designed for the experienced 3D artist new to Houdini, this disc contains over five hours of lecture and extensive example files. With Houdini's strong history as a high-level effects animation package, seasoned feature film effects artist Garman Herigstad helps demystify its unique procedural approach to creating animation. He introduces Houdini's interface to establish familiarity with the software, and then presents its powerful step-by-step procedural approach, which allows for great variations in results leading ultimately to a faster production workflow. Examples include driving animation with audio data, modifying geometry using moving image sequences, particle animation setup, and basic shader creation. Houdini's "Takes" versioning is also introduced. These examples can be used with the apprentice version of the software available at www.sidefx.com.


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วันพฤหัสบดีที่ 20 มกราคม พ.ศ. 2554

Matchmoving Advanced Production Techniques: 3D Tracking with Tim Dobberts

Matchmoving Advanced Production Techniques: 3D Tracking with Tim Dobberts Review






Matchmoving Advanced Production Techniques: 3D Tracking with Tim Dobberts Overview


In this DVD, Tim Dobbert takes you through the more advanced aspects of matchmoving and camera tracking. He discusses how to use survey data to force a camera solution to fit a pre-built environment and how to use camera tracking for paint work. He also covers blending, enhancing and extending match- moved cameras. Tim shows you how to prepare for a live-action shoot and how to get the right information once you're on-set. There's also a section on advanced object tracking that shows how to use an object's motion to create a camera move. And finally, he covers the tricky problem of lens distortion and how it affects the visual effects workflow. Tim uses a variety of software packages for this lecture including Maya, Boujou, MatchMover, SynthEyes and After Effects.


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วันพุธที่ 5 มกราคม พ.ศ. 2554

3D Conformal Radiation Therapy: Multimedia Introduction to Methods and Techniques

3D Conformal Radiation Therapy: Multimedia Introduction to Methods and Techniques Review






3D Conformal Radiation Therapy: Multimedia Introduction to Methods and Techniques Overview


Recent research in the field of radiotherapy has brought up a wide variety of new techniques, which have a big impact on the clinical practice of radiotherapy. This electronic book gives an in-depth description of new techniques and their physical principles as well as an overview over new technical developments. This sophisticated, multimedia resource will help readers to stay up to date with the cutting-edge of current research.




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วันอาทิตย์ที่ 19 ธันวาคม พ.ศ. 2553

Next-Gen Texturing Techniques

Next-Gen Texturing Techniques Review






Next-Gen Texturing Techniques Overview


In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal.
This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.


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วันพฤหัสบดีที่ 2 ธันวาคม พ.ศ. 2553

Maya Techniques - Rendering 2D Effects in a 3D Environment

Maya Techniques - Rendering 2D Effects in a 3D Environment Review





Maya Techniques - Rendering 2D Effects in a 3D Environment Feature


  • Maya Shading Architecture
  • Specialty Nodes
  • MEL Expressions
  • How to Simulate Color Curves
  • Water Ripple Shader



Maya Techniques - Rendering 2D Effects in a 3D Environment Overview


Maya Techniques I Rendering 2D Effects in a 3D Environment will allow you to leverage Mayas node-based architecture to spice up your renders and create effects you never thought possible. Explore several examples step-by-step to learn how you can simulate 2D-type effects and filters within Maya. Originally presented at Siggraph 2001, this

- product will broaden your view of Mayas shading architecture by introducing the use of specialty nodes and MEL expressions into the shading network.


How to simulate color curves in Maya

Creating advanced mosaic-effects using a MEL-scripted shader

Water ripple shader tied to a particle system

Explanation of a procedural flower shader

Getting more control over light range/decay/falloff

Simple rendering UI MEL scripts


Tom Kluyskens worked for 4 years as a Maya product specialist at Alias/Wavefront. He consulted directly with many customers around Europe regarding Maya solutions. He is well known as the creator of the "Maya Queen" website and for his successful SIGGRAPH 2000 Master Class on Advanced Shading Networks, currently available on video. Tom specializes in rendering and shading networks.


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วันอาทิตย์ที่ 7 พฤศจิกายน พ.ศ. 2553

Camera Projection Techniques in Maya: 3D Matte Painting with Darin Hilton

Camera Projection Techniques in Maya: 3D Matte Painting with Darin Hilton Review



Camera Projection is more and more being used in commercials, films, you name it it's there, I particulary found the technique Darin shows you on how to fix your warped 3D model after you integrated it into a scene.

His explanation of the subject is easy to follow and fun every step of the way. With cool art and effects what's not to like about this dvd? It's gauranteed to add more invaluable skills to your belt if you are in this field of work, which I would hardly call it work because I believe if you love what you do then it is no longer work, right?
Anyway I give it 5 Stars. I liked it, here's another favorite that's part of my growing collection.




Camera Projection Techniques in Maya: 3D Matte Painting with Darin Hilton Overview


In this DVD, Darin takes you through the production and completion of a camera projected 3D Matte painting using Autodesk Maya and Adobe Photoshop®. Darin covers the essential techniques and solutions for 3D matte painting as he progresses from rough concept to modeling, rendering and creating the painting in Photoshop®. After bringing the finished matte painted layers back into Maya, he describes how to apply them in the scene. Darin also shows methods for solving common texture distortions with additional projections. Finally, he demonstrates simple techniques for bringing life to your scen


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